KO_OP is an artist run and owned studio. Founded in 2012, we've been experimenting with games and interactive art ever since. In 2014 we established the KOLAB fund, a small stipend for outside artists to make games with our help.

TEAM

Samuel Boucher is a KO_OP art director and designer. Sam acts as design and art lead on GNOG.

Saleem Dabbous is the co-founder and studio director. He manages the operations and acts as producer on most KO_OP projects.

Ramsey Kharroubi is KO_OP's in-house musician and sound designer. He's currently composing the soundscapes of GNOG.

G.P. Lackey is a KO_OP art director and designer known for both his pixel art and low-poly 3D work, alongside his art generators.

Nick Rudzicz is a KO_OP programmer and designer. He keeps the GNOG heads happy and well-oiled.

Bronson Zgeb is the co-founder of KO_OP and programmer. He's most famously known for creating the Scrullz series.

KOLAB MEMBERS

Paloma Dawkins is the Beyonce of videogames. She is responsible for Gardenarium.

Pol Clarissou makes things with computers, and thinks a lot about how we interact with them.

WORK FOR HIRE

KO_OP takes on contract work from time to time. For business inquiries contact us.

Cancer of Time — KO_OP was in charge of art direction and programming. Game design was done in collaboration with the team from the National Film Board and FranceTV.

RigBMX 2 Crash Curse — made for Cartoon Network as a follow up to the popular RigBMX. KO_OP was in charge of all aspects of the game from design to cross-browser HTML5 development.

Biocube — is a meditative experience produced by the National Film Board. KO_OP was tasked with designing and developing a VR prototype that invovled hand gesture tracking with the Leap Motion.

Museum of Symmetry — A prototype for Paloma Dawkins's new game, produced by the National Film Board. KO_OP was tasked with creating an early vertical slice of one of the game's biomes.

RigBMX — a popular web game developed for Cartoon Network. KO_OP was in charge of all aspects of the game from design to cross-browser HTML5 development.

Dad by the Sword — Currently in development, KO_OP has developed the game's art direction and programming.